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I've constructed new levels featuring explosive blocks. To fit game's theme, they can only be triggered by stronger blocks.
Some of the levels are shown in these shots:


In Welcome back, Commander - survival is slim in contaminated zones. Deploying the right unit is crucial!
Protect the civilians, there is something hunting them in the dark. Here is a hint: it got TENTACLES!



MAN this Ai is super needy
It didn't know what to do in certain situations where the pathing system says there's nothing in the way but the braking system says it does
so I had to implement this workaround using Nav Modifiers


New settlers have arrived. And new housing will be built soon.
Devlog 18 | The immaterial larvae are attacking!
https://www.youtube.com/watch?v=ID3TncG2FeE
#gamedev #IndieDev #Pixel #PixelArt #GameJoltCreator #indiegamedev #indiegame #arcade #retrogame #shooter

https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE
https://www.youtube.com/watch?v=ID3TncG2FeE
https://youtu.be/2yt8eYsg6rQ
Devlog 16 | Boomerang+ Demo improvings

https://youtu.be/2yt8eYsg6rQ
https://youtu.be/2yt8eYsg6rQ
https://youtu.be/2yt8eYsg6rQ


Title screen mockup for demo and early access. A very rough sketch. Wanted to see if this is an interesting option at all. Do you think it's worth developing?
#gamedev #IndieDev #Pixel #PixelArt #GameJoltCreator #indiegamedev #indiegame #arcade #retrogame