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Hi everyone! I've extended my Narrow Space System with a new balancing mechanic, another feature that I thought would be simpler but took longer than expected.

What do you think?

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Adding automatic vaulting made movement a breeze (and having a grappling hook doesn't hurt either)

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Improved the Coin and the Jump-Fall Animation

The game looks so much better now!

You can play the first Early Access

(without this level) here:

https://gamejolt.com/games/Wild-Adventure/775592

#WA1 #Game #Game_development #Made_with_Unity

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The blinking effect is now implemented and plays everytime it's too late or you haven't slept for a day.

#MadeWithUnity #GameDev #Hayamichan

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Animated Tree Boss

Looks like he will fight you soon!

#WA1 #Made_with_Unity #Game #Game_development #boss #boss_fight

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The Tree Boss is watching you!

Big thank you to @chazdoesstuff for the concept art of this boss!

Soon you can fight him!

I love constraints in Unity! That's how it was possible to make the Eyes following the character!

#Made_with_Unity #WA1

I've made randomizer to randomize client's positions in some modes. With this, each play will be different.

Here are some shots from new mode called Gift Rain. Can you spot new enemy there?

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Late afternoon on peaceful side of the island

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Added Shadows to the First Level

You can play it soon...

Enjoy the First Early Access here (I fixed the visibility on the gamepage you can play it now if you haven't):

#Game_development #Game #WA1 #Made_with_unity

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Hey everyone! I recreated that cool Narrow Wall System from games like Last of Us and God of War for my own game using UE5. It may look simple, but a ton of work went into it, especially getting the camera just right.