All Posts in Unreal Engine

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Still got some issues to work out (Obviously, especially the end haha) but making good progress on the cutscene.

Ignore the glitchy mocap....

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Hey ! I managed to use a procedural generation algorithm, in this video EVERYTHING is randomly generated ! Why not make a game out of it !

Lost In The Storm: Work Screenshots!

Follow the journey!

Game Page: https://gamejolt.com/games/Lost_in_The_Storm/562040

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Started working on an intro cutscene for my new revamp of corrupted files (fnaf fangame) of which includes a new setting. Considering updating the game page fully quite soon, as it's outdated.. (Rendered in real time in ue5, epic settings, 2k resolution.

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We managed to dig up some information on the unknown enemies. The signal came from some marauders, Spotter and Looter, who cash in on everything in sight.

Shi will also have to learn their special techniques.

Maybe you guys have some ideas?
#steamfest

The first room in my game project Seclusion, made in #UnrealEngine

HEY ! Good news I've almost completely reworked one of my games, and here's the result! The game is called "Tower Of Darkness" A demo is available for free!

https://gamejolt.com/games/towerofdarkness/845102

KISS KISS KISS KISS KISS

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Hello everyone! Let's take a peek behind the curtain and see how I achieve enemy variation with just a single character. The magic of game development in action!

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We have a procedural wilderness mixed with hand-crafted locations in our game. There is a lot of cool stuff to explore :)