Hello everyone! Let's take a peek behind the curtain and see how I achieve enemy variation with just a single character. The magic of game development in action!
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In Lobo, enemies have a random chance to perform synced attack animations. To enhance the cinematic experience, I’ve added a spectator camera that spawns dynamically to capture the action—cleverly avoiding collisions and obstacles for the perfect shot!
This isn’t The Matrix, but in Lobo, The Fallen can dodge bullets if they’re quick enough! ⚡ To keep things fair, shots under certain conditions can still hit their mark—even out of range—thanks to gravity’s pull. Balancing skill and challenge! 🎯
Optimizing UI performance in UE5 by consolidating all UMG elements into a single material for better efficiency. 🚀 #GameDev #UnrealEngine #uidesign
I made the graphic for the Emergency Charge Refill, a new item in the GJ shop.
Purchasing gives a quest that immediately fills charges, and it also comes with animated stickers.
@thoro had the idea of a bottle inspired by Zelda!
Unleash devastating finishers when an enemy's health hits a critical point! The animations and thresholds adapt to your level. Check out this melee weapon finisher in action! 🗡️💥
Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!
Throwable items in Lobo can stun enemies, giving you a tactical edge. But beware—they’re noisy and might attract unwanted attention from nearby foes. Use them wisely! 🎯🧨
Back to level design! Working on the lighting and atmosphere in Lobo to perfectly capture the story and lore of the world. 🌑💡
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Testing enemy reactions and fine-tuning the timing window for perfect blocks and counterattacks in Lobo. Each enemy brings a unique challenge! 🛡️⚔️ #GameDev #IndieGame #ue5
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