All Posts in Unreal Engine

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I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.

I finally got the colors looking right on Sprites in Unreal Engine 5. No thanks to a million VERY WRONG tutorial videos about Unreal 2D. I'm going to have to do a video on this when I'm able to. It's not very straight forward...


Today i remade AR textures LMK what do you think!


Some of the mercenaries have the ability to steal items from agents' inventory and stun agents with a certain chance
#twilightwars #indiegames #gamedev #turnbased #dungeoncrawler
Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:

And Finally I've made Spongebob's house!
Rate It in comments please!!


i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it
Here comes a new devlog! We're delving into the world of verticality—climbing mountains, diving deep, and experimenting with Freeze Flasks. Hope you enjoy it. Article below





In past week I have advanced my modeling and texturing skills!
Example of my texturing Progress ( Made from scratch )
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