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I am just about done with the jumpscare sequence!

Things Added: SFX (Doors, robot, collision, etc.)

Alarm with blinking lights

Glass destruction simulation and particle system

The Todd head now gets impacted when the wheel falls off and hits it.

I finally got the colors looking right on Sprites in Unreal Engine 5. No thanks to a million VERY WRONG tutorial videos about Unreal 2D. I'm going to have to do a video on this when I'm able to. It's not very straight forward...

Today i remade AR textures LMK what do you think!

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Some of the mercenaries have the ability to steal items from agents' inventory and stun agents with a certain chance

#twilightwars #indiegames #gamedev #turnbased #dungeoncrawler

Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:

I hid a reference to a very very famous Multiplayer game in the Lobby of my last game Ninja Battle😎, send me a screen when you find it, I will post the account of whoever finds the 1st !

https://gamejolt.com/games/ninjabattle/836156

And Finally I've made Spongebob's house!
Rate It in comments please!!

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i added platforming to my game Survive and Slash, its kinda weird since Survive and Slash is a combination of Survival and Hack & Slash, not platforming, so idk why but i really wanted to add it, plus i can also make the special stages out of it

Here comes a new devlog! We're delving into the world of verticality—climbing mountains, diving deep, and experimenting with Freeze Flasks. Hope you enjoy it. Article below

In past week I have advanced my modeling and texturing skills!

Example of my texturing Progress ( Made from scratch )

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