All Posts in Unreal Engine

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Testing and balancing combat. haven't implemented magic yet, but that will put a whole new spin on it. skeletons are a bit tough for level 1 but it can be done. they're in the 6-10 range.

! - IM BACK - !

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THERE IS MORE TO BE DISCOVERED --- IF YOU DARE

WHEN THE TIME IS RIGHT --- ALL WILL BE REVEALED

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.

Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full
(I'll delete that post because it's a real mess lol)

See You Soon! | Five Nights at Freddy's : Witness

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Hey! Here is the intro of the game

I like the rendering and I tried to work as much as possible the universe of the game that it is between reality and creepy anomalies.

The release date is at the end of the week (June 28 or 29) !

#game #horror

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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Hello everyone, I think it's important to say this...