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Demiurge's Spear
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What do you think?

If anyone gets a dx12 crash create a shortcut to the EXE and add "-dx11" to target, like this "MaySinDie.exe" -dx11, in a later release I'll switch it to dx11 so it works on more stuff

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear ALPHA

Version: 0.3.08 days ago
No saving yet, only one VERY short level.

Game Soundtrack

2 songs

epilepticwarning.png
story.png
controls1.png

System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

#arcade #action #shooter #ue5 #boomershooter #scifi #mecha #other #fastpaced



teen
Intense Fantasy Violence
Realistic Violence
Animated Bloodshed
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Devlog 14: New enemy type, The Imitation, a stationary enemy with a large health pool that spawns the Bombards, also a shader. Some performance enhancements too.

Chicken strips

Devlog 13: Got the Gamejolt API working.

Devlog 12: Released the prototype map. Still working on adding the Gamejolt API to it but getting it to work is confusing.

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Devlog: 11

Working on adding the Gamejolt API, most menus should be functioning, also working on a prototype for a level. Also fixed the flying kamikaze type enemies, no more crashes from them(HOPEFULLY), released the second Alpha.