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Demiurge's Spear
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What do you think?

evangelion?

Reminds me of Ultrakill. Nonetheless, I'm truly excited to see where this game goes.

Free

Demiurge's Spear - Chapter 01

Version: 4.2.04 months ago
epilepticwarning.png

System Requirements:

Recommended:

CPU: 10th Gen i3

RAM: 16GB

Graphics: 6GB

System Type: 64-bit

Minimum(That I tested on(But I had to put it on lowest graphics with 800:600 windowed to avoid most lag so I wouldn't recommend trying with a 2gb graphics card, I'd recommend a 4GB at minimum):

CPU: 4th Gen i5

RAM: 16GB

Graphics: 2GB

System Type: 64-bit

CONTROLS:

controlls.png

RENDERS/WALLPAPERS:

all_of_us.png
malak.png
mech1.png
mech2.png
mecha01_2.png
render1.png
render2.png
samael.png

#Action #Thirdpersonmode #TPS #FPS #shooter #ue5 #scifi #mecha #other #fastpaced #Third_person #First_person #Swords #Melee #Cinematic #Gore #Violence



teen
Fantasy Violence
Realistic Violence
Blood and Gore

This one's on hold, working on some other projects, including going back to basics with a prequel to this of sorts, it'll have the same combat system as the Alpha version of this had, just bit more expanded.

https://gamejolt.com/games/SchwarzesteSkazka/1047057

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Working on some additions to the map, also making the hive explode MORE, for literally no reason other than performance. Also gonna make that hurt enemies. I really need to make a loading screen though...

38: Added a new enemy type, finally made it so enemies can still chase you even if you're not touching the ground, some VFX changes, some more pending changes, working on creating a hub area where you can interact with NPCs.

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37: Newest version released.

36: 4.1.0 released, added a changelog that I will forget to use, enemy attack anims and you can now DODGE their attacks, some changes to mission 00, a new flat testing map, etc, now to focus on making it so the game doesn't gobble performance, new Hud too