Finished in Unreal Engine

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Started working on geysers as a new platforming element. Might have accidentally started a space program in the process...

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Today I have been playing with Unreal and I was happily surprised how easily I could create volumetric lights and move the character! Very excited to see the amazing possibilities that this engine opens!

Changing the theme a bit and ready to add all the mechanics and objects around.

#UnrealEngine #UE4 #gamedev #indiedev #indiegame

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Foliage Render Pop in.

The Distance Parameter in material and foliage Cull distance wasn't syncing up properly but it ended it up being an engine bug.

There's also another setting in material editor 'Dithered LOD Transition'. I would like to try that too.

Update 0.10 is out!

https://youtu.be/icAuRAL-6hM

YouTube
https://youtu.be/icAuRAL-6hM
youtube.com

Revamping a new map to give it a better look..

I hope you will like it.

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Most levels of Blob Person will have a unique mechanic that will augment the gameplay in interesting ways. Today I started working on one of those mechanics: inverting gravity

This week I've been working on the NPC's being more responsive and attempting to swarm the player.

60 FPS steam-captured gameplay

https://youtu.be/Sybd1ZYjqZI

YouTube
https://youtu.be/Sybd1ZYjqZI
youtube.com
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First Chapter is already done!

Time for some bug fixes and ready to start the second chapter.

Interactive Security Camera System
Variety of materials to give an authentic effect
All connected up to a power system

The video: https://youtu.be/yUPXF_BVDOo

YouTube
https://youtu.be/yUPXF_BVDOo
youtube.com