Work in Progress in Unreal Engine

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Tutorial level progress with some more environment and lighting!

Loading...i reworked the effects for the perfect evade and made a new animation for the ground perfect evade
also changed how the "lock-on forward" move works, if the enemy is in air the player will do the wheel move otherwise the player will do the long dash move

A new look at Shadow Awakening! Looks sick right?
IMPORTANT NOTE ON ARTICLE!!
















