Work in Progress in Unreal Engine

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Hey everyone!
Hello Neighbor Breakout Patch 2 is out now!

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Not a lot of progress, solved all sorts of problems, but sort of solved everything and now I'm free completely until January 10. I'll spend more time, but for now a little progress.

We've just made a Steam account for the studio, to prepare for the Steamworks launch process! We hope to have a "coming soon" page avaliable soon!

Stay tuned, this is still very early!

https://steamcommunity.com/id/ambercrowngames/

/Robin

Behavior Tree - , we're making a custom Behavior system. ✅

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NEW UPDATE

* Now i create new VFX with niagara
* A New mesh for the static enemy, hit VFX and better UI
* Also a flashlight that activates when you aim

Hey everyone! Welcome back to another devlog for Lobo. I’ve been working on some exciting new features, including combat upgrades, UI improvements, and inventory updates. Let’s dive right in!

https://youtu.be/UfuUxBga5Rc

https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc

house10wip

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Looks kinda goofy

Post Processing - Prototype | Five Nights at Freddy's : Witness

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Hello, it's been a while since any sort of public gameplay has come out of this fan game, so we decided to make our first devlog.

We'll admit that there's been plenty of decisions and issues that kept us running in circles, so we started from the botttom.