Work in Progress in Unreal Engine

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Playing around with some Parallax Occlusion Mapping to create some trippy depth in stuff!

Here's some kind of "dimensional rift"!

Super easy to setup using Unreals built in material function!

STEAM DEMO COMING EARLY 2025!
#OneMoreExperiment_Game

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UPDATE : Added footstep sound, damage and death, ring loss on damage, and uhh, uhhhhhh...i forgot what else (ig that's all)

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i started working on hand to hand combat... Suplex WIP

so far i added the default combo for the ground and the forward/backward attacks for both ground and air, i wanna add the default combo for the air and also many delayed combos

Hey everyone!
Hello Neighbor Breakout Patch 2 is out now!

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Not a lot of progress, solved all sorts of problems, but sort of solved everything and now I'm free completely until January 10. I'll spend more time, but for now a little progress.

We've just made a Steam account for the studio, to prepare for the Steamworks launch process! We hope to have a "coming soon" page avaliable soon!

Stay tuned, this is still very early!

https://steamcommunity.com/id/ambercrowngames/

/Robin

Behavior Tree - , we're making a custom Behavior system. ✅

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NEW UPDATE

* Now i create new VFX with niagara
* A New mesh for the static enemy, hit VFX and better UI
* Also a flashlight that activates when you aim

Hey everyone! Welcome back to another devlog for Lobo. I’ve been working on some exciting new features, including combat upgrades, UI improvements, and inventory updates. Let’s dive right in!

https://youtu.be/UfuUxBga5Rc

https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc
https://youtu.be/UfuUxBga5Rc