Work in Progress in Unreal Engine

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Unleashing the hordes of The Fallen using Niagara in Unreal Engine.
Creepy, chaotic, and deeply satisfying.
Let the swarm begin. 🧟‍♂️✨

Home sweet home!

W.I.P

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Devlog 8: WIP Pause menu and Sound Sliders, after following a tutorial, getting introduced to the game dev classic of "Why no work?" with every. single. function... It finally works... Now for the rest of the Options menu...

First build of a real game where I am the lead dev just released! Try it out, hope u like it :) https://gamejolt.com/games/The_Labs/996496

The Beginning.

W.I.P

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New footage

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Devlog 7: Some death explosion changes for the enemy, and a new enemy type, the Bombardier. Changed the pickups to be closer to the ground and fixed a problem with them spawning too small on an enemy death.

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Devlog 6: Didn't get much done, was too busy doing other things, but I did make the enemy health bar more like the players, pickups only get used if your health is below 100 or shield's below 50, also made the map look a bit better.