Work in Progress in Unreal Engine

Share your creations!

In the SMG4 episode Mad Mario the line that SMG3 says is true and it's because my game is actually a infested post apocalyptic nightmare. The game's content will be apocalyptic and disturbing as well.

New Pre-Alpha teaser dropped at the HN: Direct event.

https://youtu.be/soSOuHQPNuU

https://youtu.be/soSOuHQPNuU
https://youtu.be/soSOuHQPNuU
https://youtu.be/soSOuHQPNuU

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Happy Halloween! We're celebrating with a final look at Crisis of DreamCell's demo development! We're happy to show the process of creating levels and can't wait to show more of the full game in the future! #blocktober #indiegame #gamedev #UnrealEngine

Happy Halloween!

Kitchen

W.I.P

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One of the hardest parts of game design is teaching players. In Lobo, I chose to break immersion a bit for clear, fast tutorials, no long hand-holding, just quick lessons that get you into action fast. Which do you prefer: immersion or quick guidance?

Improved lighting

Fun fact about Five Nights at Freddy's : Witness!