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Devlog 35# We're back and happy belated New Year. I have some important news to the demo of Star Blitz X. So far we update some of new laser weapons with notification sound effect. There was some few bugs to them but should be solved soon.

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Now every burst is locked onto the player's position, what do you think? #gamedev

Help me add your language to the game!

Small teaser:

https://youtu.be/q1-wy7Gq95I

https://youtu.be/q1-wy7Gq95I
https://youtu.be/q1-wy7Gq95I
https://youtu.be/q1-wy7Gq95I

Happy holidays !

The game "Watch Out!" is progressing slowly, but the audience is filling up, bit by bit!

Here you can see early testing of one of audience reactions, sign holding with player name and image.

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I've gotten the defeat animation for the enemies in this game working! Next thing I need is a good sound to complete the effect. I quite like this animation as-is but I'll probably tweak it post-beta. The first beta should be out by new years day!

NEW FIGHTER: Master Locks! Version 0.10.0 is Live!

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Using Unity's Timeline tool, I added short cutscenes to tell the story of the game. I don't know why the music gets cut off though. This only happens when I use Unity Recorder but in actual it's fine. #gamedev #madewithunity #screenshotsaturday

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We admit it: the Bee is annoying. What could be more challenging?

Google PlayStore link is here: https://play.google.com/store/apps/details?id=com.DefaultCompanyโ€ฆ

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#ScreenshotSaturday is here and so is Timmy.

Do you like movies like "The Thing", "Aliens", or "Starship Troopers"?

Do you like the universe of "SCP"?

Then this #indiegame will rock your world.

"Welcome Back, Commander"

POV: New Year mood

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