All Posts in Unsandboxed

Share your creations!

There's been a project sitting in the back of my mind for a couple of weeks now. This is gonna be the reboot of Hoppy The Bunny's Amazing Adventure.

Codename: Project Hoppy

New upcoming stage...

I'm sure some of you should recognize the environment.

I'm gonna be seeing if I can permanently split up the variables/list blocks internally in order to potentially make way for another category.

Unrelated, if anyone has an idea for what colour a third variable category should be, let me know :)

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

I'm conflicted.

On one hand, I really want to remain updated to the latest version of TurboWarp at all times.

On the other hand, the compiler in Unsandboxed is so much fucking tidier. Like, WAY easier to develop for.

If nothing comes up, I will be releasing this alongside a small handful of other extensions privately for testing.

This hinges on something I am not good at: actually delivering on things I say. Don't get your hopes up.

Why did it took me 5+ years to figure out that these blocks can cause significant lag to your games?

It's been on my old K&F games, and I never knew this this whole time?

Holy shoot.

One year ago today, Scratch Loader GX was unveiled to the World Wide Web. Scratch Loader GX is officially one year old today!

To celebrate that, I released a BRAND SPANKIN' NEW UPDATE!!

CHECK IT OUT!!

https://projects.penguinmod.com/7717988318

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