General in Unsandboxed

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I've used Unsandboxed for so long seeing white text here is jarring 💀💀

I'm really hoping I can work on this again in the new year, I have plenty of ideas and a drive to really make a good platform.

I'll post a lil update for why I've been so distant from this project for the last year.

ETA: too tired. tomorrow i will.

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me whenever I open my slider rhythm project file

please talk me out of this, if i commit to this it's gonna be so difficult to get working and im scared

Thoughts?

.

I see two problems..!

Just realized that WASD could still be utilized while also having the arrow keys for movement.

So, for TMA: TGF, instead of using F for blocking, you'll use W instead since you can't shoot (S key).

You think that's a good idea?

~

Article for more info.

  2 votes Voting finished

There's been a project sitting in the back of my mind for a couple of weeks now. This is gonna be the reboot of Hoppy The Bunny's Amazing Adventure.

Codename: Project Hoppy

I'm conflicted.

On one hand, I really want to remain updated to the latest version of TurboWarp at all times.

On the other hand, the compiler in Unsandboxed is so much fucking tidier. Like, WAY easier to develop for.