general in Devs

Indie Games

A year later, I finally almost finished the first version of my engine.

Now I will start making a couple of small games that will be just copies of existing simple games. During the development process I will find and fix the weak points of my engine

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For day 955 of coding, I tried using switch checks to fix the collision. It turned out to be a bad idea

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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

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For day 953 of coding, I made a way to slow down the game in order to better see the hitbox interactions

Tomorrow I will announce certain people (those who most supported Playometro REMAKE ) and (if those people want) I'll get them a custom skin.

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For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

If you want to participate in a multi-video game tournament with lots of great prizes , please leave a comment to let me know.

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Ladder Up - final trailer

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For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall