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Yesterday I implemented a new build method for the game that reduces the download size by 75%! Wow!

But that's not particularly exciting to look at, so enjoy this new shop artwork for the Sawblade Boomering as well.

Egads! MORE of them? How many robot lizards does one game even need?!

Some kind of news, yeah! Finally!

Demo 2, or how I call it Egged Up (try to guess what the source of name) is on progress.

First zone is finished at 50%. It's not much, but it's at least a great start point. Soon I will finish it.

Stay here for more news

Dude, why are you red? It's not a good look on you!

Chapter 6 (T) is DONE!

Tuhrahkkkii's story is nearly finished. Only a few more tasks to clean up before I can present the 2.0 release to all of you!

(Screenshot provided free of context)

I removed some people from the game test list, due to inactivity or not meeting the requirements I was looking for.

If you want to be chosen, be very honest with the game itself

Now Kodon has a special, too! It's a bit different from the others. This move slows down time 50%, allowing you to easily move around enemies and mow them down before they can react.

If you time it right, you can double your boss punishing combos as well

I updated the HUD's special meter to be more in line with the new logo animation.

If this doesn't catch your eye and make you want to pull out a flashy finishing move, then I don't know what will!

The 2.0 release inches ever closer. To drive home the magnitude of this update, we've got a brand-new logo!

Animation/pixel-art by me; high-res concept by a professional artist.

This stands out a lot better while still keeping the game's identity intact.

Tuhrahkkkii has a new move. Turns out the big guy is faster than he looks.

Use this when you feel overwhelmed to turn the battle in your favor.