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Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

Lil sketch of smth I did in art class 🐏👾


Some screenshots from a very unfinished build of my game, Randy's Crazy Mission!




I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:






These are some unfinished bits of code from a dialogue “topics” script in my game that I use for textboxes (each line of text represents one textbox). Some of these are probably pretty weird if you don't know about my game.
These are pictures I used as placeholder graphics in the game I’m making (Randy’s Crazy Mission!) back when I started game development and was going to make it in Unity (before I switched to GameMaker).


I hooked up my laptop to a television and ran my (unfinished) game on it. I wanted to see what it’d look like on a TV.





Post jam version complete! It has more loops, more enemies, more bosses and more fun.
Here are some shots from that version for today's screenshotsaturday:




I am updating this game to make it better and to add missing features.
Here are some shots from the update for today's screenshotsaturday: