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Share your creations!

What's better than one boss? two bosses!!

As usual, I have ideas for post jam version. One of them is guest boss from my older game, Space Bagel.

That game needs lots of improvement but bosses AI is decent so I could invite one or two bosses to this game.

Here's shot showing the boss:

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english: So... i just finished my game for Opera GX gamejam, it's an infinite rhythm game, i hope you like it :3

Português: Então... acabei de terminar meu jogo para o Opera GX gamejam, é um jogo de ritmo infinito, espero que curtam :3

#UFO #OperaGX

Robz Rush is complete!!!

Here are some shots to celebrate its completion:

I've modified upgrade bars so they start at 0 when player starts a mode. I also have created 2 modes: Survivor and Hunter. 1st shot shows upgrade menu for survivor mode while the 2nd shows for hunter mode.

Details on each mode later.

We're amused at how many different cities our players created in the demo. Here are some of them (courtesy of Muzzy, DNsingbanana, Jages, and chatty75).

Play the demo:

https://bit.ly/AtS_Demo

Someone can help me? How do I put gamejolt achievements into a game made with Gamemaker Studio 2?

edit: Ok, I guess I find something: https://gamejolt.com/games/GMS2GameJolt/528282

thanks to @DustBunneGames for this :D

now just figure out how to put these things in my game :P

If anyone wondered about bosses in ride level shown in previous video, here they are:

I'm happy to present: upgrade menu!

https://youtu.be/2XOX7En-Pbk

With this, players can choose to upgrade themselves or not to deal with bosses which will get stronger

as game progresses.

Upgrade Menu in Robz Rush
Many games have upgrade feature so I wondered if I could create such feature too in OpenBoR, with upgrade menu also. Here's the result: Pause menu which also...
https://www.youtube.com/watch?v=2XOX7En-Pbk