General in Game Dev

Post GameDev things!
Aaaand I'm gonna need ro re-work the animation/SFX handling as well... Greeeaaat...
I know the enemy spawning system uses spawners (obviously) and I believe the PlayerController and enemies do to for spawning bullets, I believe that's it. It should be a relatively simple refactor but of course that doesn't mean it WILL be.
I'm gonna replace the PrefabSpawner script which spawns an instance of whichever prefab is assigned to it in the inspector when a method is called with a simpler Spawner class which will simply spawn whatever prefab is passed in the method call.


why make own engine


Hey everyone! For this level, we want to design the environment to resemble a cold climate. We've decided to make the entrance to the underground house look like a snow globe.








🎉 Chasmal Fear DONE!
Celebrating the end of development of another awesome two years project as we enter the polishing phase!
🍷 Here’s to many more amazing games to come!

A peek at some new characters inspired by a very iconic toy!😄✨
If anyone would like to help with these things in my game, please let me know: (read the article)