General in Game Dev

Post GameDev things!

Eng: the last pack of cameras + animatronic attack in post-missions (read the article).

Рус: последняя пачка парк камер + нападение аниматроника в пост-миссиях (читайте артикль).

It's Day 13 of Devruary, and What Feature Took Way More Work Than I Expected? In FNAU 1, there was one little bug back in v1.0 and v1.1 where Aisam and Qbert act like Endermen, where they teleport at random rooms, this was fixed in v1.2

#Devruary

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In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

#Devruary

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

#Devruary What feature took way more work than I expected? Honestly I don't know I'm still a beginner. I'm still learning. Sorry.

COULD YOU CRITIQUE MY PIXEL ART? ANY THOUGHTS?

🐛🐛🐛

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Minimal dev update

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#Devruary Day 13: What Feature Took Way More Work Than You Expected?

I really didn't expect it, but the Badniks from Sonic are more complex than they seem, it took me a while but they were fun to make!

#Devruary Day 13: Anything related to save files or achievements.

Day 13: Devraury