General in Game Dev

Post GameDev things!

New new character concept!
Overworked mf!!! (Idk what name shall I give to her.)
She'll probably be an NPC or smtng. Or maybe not. After all, she's just tired. Don't procasinate (saying this as someone who do mwahahahaha)
I made the head too big.


Все мне это надоело жить максити
Я УЖЕ УБИО ПИСТОЛЕТОМ
Rip
Maxity
2021-2026





Eng: the last pack of cameras + animatronic attack in post-missions (read the article).
Рус: последняя пачка парк камер + нападение аниматроника в пост-миссиях (читайте артикль).
It's Day 13 of Devruary, and What Feature Took Way More Work Than I Expected? In FNAU 1, there was one little bug back in v1.0 and v1.1 where Aisam and Qbert act like Endermen, where they teleport at random rooms, this was fixed in v1.2

Loading...In our upcoming title, The Mage Slayer, combat isn't just about button mashing—it's about meaningful choices. We’ve updated the 'Phantom Slashes' skill to better reflect this philosophy.

Krago's dual arm feature took more time and effort to work on. I thought I could just copy some files and edit some lines but turns out there were more scripts which need to be adjusted as well.

COULD YOU CRITIQUE MY PIXEL ART? ANY THOUGHTS?
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