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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

#Devruary Day 25: I'm not working on anything.

#Devruary 25 invites me to envision success for my current project, Outcasts.

[Repost because my stupid self forgot to even accept the quest]

#Devruary
everyone's project success is not giving up

What success would look like for my current project is finally gets the recognition. The game is a homage of the 1980s and 1990s arcade fps for fans of retro gaming. It appeals to non-casual fans that attract them for simple game play.

 #Devruary

Im starting to hate FNaF Fangames that depends on the ransomware aesthetics.

They are not cool. Lets talk about it.

Hello everyone. Long time no see, huh?

Well, let's say that we're slowly working on the game and now we can say that it's a new devlog, where will be a total information about the game progress:

#Devruary Day 25

Success for this project will be to see people enjoy it. Even if it's just one person. It would also be cool to see someone make a let's play of it

#Devruary: Completing the scope within the set time frame and budget while meeting quality standards and delivering intended value.

#Not_so_Minutely_Timeline: 5:57 AM.

#Not_so_Dately_Journal: 26/2/2026.

im not making my game multiplayer anymore its too hard with stuff and i get a headache everytime it will only be singleplayer from now on