Questions in Game Dev

Post GameDev things!

#Devruary Day 18: Which game dev inspires you most?
I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today! 
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1@gamejolt
, I have simple question for you.
If you're happy that someone uses GJ Mascots in the fan-games about Gamejolt? Cuz I'm making an asymmetrical horror game about it.
Okay, now this official #Devruary question is so my all time favorite one right here!!!!!! Which game dev inspires you most?????? Well, I have not just one, but multiple here!!!!!!!
#Devruary The "game devs" that currently inspire me the most comprise the ANKAMA company. They started out as a gamedev team who put so much love into their MMORPG games and crowdfunded animations that they have grown into a huge success!!
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1#Devruary Worst bug I have to deal with is an annoyingly common one: misplaced visual elements. It can persist even if the code for it produces no errors. I then have to figure out what to add to fix it without throwing off the existing non-error code.
1What’s the worst bug you’ve dealt with???? Hmm??? What a very interesting #Devruary question right here!!!!!!! Umm???? Perhaps..........
#Devruary Day 16: What feature almost broke your game?
Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate 
What feature almost broke your game???? Almost forgotten about these #Devruary questions and everything here!!!!! Also, I won't day that features had almost broke my future parody games........
#Devruary Day 16
The feature that almost broke my game was the circular levels in Judgment of Heaven. It was very tricky to get working, but important for the setting.




















