Screenshot Saturday in Game Dev

Post GameDev things!
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Steam updates and new demo up now, with a new trailer!

#shmup #stg #pixelart #gamemaker

Here’s a behind-the-scenes peak at my concept art for the Golem Lord redesign!

If you’re curious how the finished product turn out, you can find it in action when the demo comes out! Idk about you but I'm really excited ^.^

https://store.steampowered.com/app/3168880/GUIDANCE/

They could be brewing instead, but then Brother Marcus would never learn how to boil a wort on his own🍻⛪ And they wouldn't be having a much-needed "break"😉

#indiegame #pixelart #screenshotsaturday

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Factorio influenced us during development process a lot, one of our favorite games!

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A cozy scene full of log-themed furniture. Just one of the sets in our game Sprite's Honor! 🍂✨

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We got taunts! Not as many as the original unity build, but still

One of the best things we made for Dustgrave is dynamic settlements. Town can be conquered, destroyed, infested, and occupied by different factions, with furniture and decorations changing accordingly!

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Added the best QoL feature when building in the air: hovering.

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Now All 10 Levels of the Demo portion are ready, however. As a wise man once said;

It Isn't Over Yet

More new stuffs and rebalances for this game has been done. Here are some shots from the updated version.