Screenshot Saturday in Game Dev

Post GameDev things!

the current egg land framework is so difficult to work with that this took me a total of 3 hours to implement - soon fellas we will swap to yolk engine

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I changed the little victory jingle to match the battle music more. Very satisfying, I hope!

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The sniper was just bait.

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Working on weapons!! Used for both animations and the game.

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I finally got this to work! level 1/5 is almost done now, now I just gotta code everything else...

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Another Happy weekend!

We are so close to a playable prototype for our newest project 'Digi-Doll'! We are working on lots of cutesy art and just wrapping up the code for the furniture placement!

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2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss

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Remaking the weapon system to allow (in the future) the use of various different things as weapons besides the default pistols. Fixed some bugs along the way, so now shooting during run and slide works as it's supposed to.

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.