Screenshot Saturday in Game Dev


the main menu thing(without Berrie tweaking on it yet)


🎮 Sneak, strike, survive.
Just added synced animations for stealth kills, finishers, and perfect counters in Lobo: The Howl Within ⚔️
Each move adapts to your timing and positioning—making every encounter feel brutal and satisfying.
Ale Abbey's Fermentines got the right idea...🍻⛪ What's the point of brewing it if you ain't enjoying it!?😉




Concept art for monsters in our 2nd biome made by [Fran Domljan](https://www.instagram.com/concept.byfern)


Happy ScreenshotSaturday everyone!
Here’s one showing Grabar, our swamp monster, in action
The new #BattleGemPonies are looking good! Can't wait for you to see them in action when Act 1 releases in September! 🗓️



Prototype 1 – Sweet Snacks From Pinkie Pie
I do everything out of boredom. It turns out funny to some extent.



Oodles of options!
Accessibility aids aplenty!
I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.



Got the Tanager battle set up just in time for #ScreenshotSaturday
Man, this looks like a crazy tough battle! How is anyone supposed to beat him?


I Enjoy seeing cool animations, and trying to make them.
But putting them into a Game at-least with GameMaker is really annoying sometimes.