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It's time to meet some adversaries."Emulated"





























For day 495 of coding, I have refined the code provided from Heartbeast's tutorial to have the player spawn in an open area. Still needs some adjustments, but the spawning has greatly improved
I’m really proud of how the animations turned out here!
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Enemies lurk in the shadows of the sewers, awaiting their moment to strike.🐀🔪


For day 494 of coding; I finished the rest of Heartbeast's second video on random level generation, which covered movement refinement and drawing shadows with a new draw surface
The sprites used are made by Heartbeast
Can you hear it open?
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For day 493 of coding; I have finished 3/4 of Heartbeast's second video on random level design, focusing on the player and collisions
The player placement is a bit unrefined at the moment