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For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
Nobody saw, but I actually posted the Prologue’s release date a day early on my Bluesky:
https://bsky.app/profile/l8ta.bsky.social/post/3lahmwtcups2k
Just thought I’d let you all know.


Quick fact for platform games have some things and game example for make and study example


An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!



For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

Changes are coming to the Prologue…
























For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

NOVEMBER 16!
That’s right, everybody, you will be able to play FAUXTALE’s Prologue for the first time one week from today, at 12:00 EST.
It’s been a long time coming, and I’m so excited for you all to finally experience FAUXTALE for the first time.