Design in GameMaker

Share your creations!


Enemies lurk in the shadows of the sewers, awaiting their moment to strike.🐀🔪


Dishop is a survival FPS that combines frantic action, stealth, and resource management, with a strong emphasis on interactivity.


The new Perspective was kinda weird to put together but I have a working method now. Above ground will take a bit more time.
Oh and you can push stuff now.


For day 479 of coding, I have move the button sprites and detection areas closer to the "Place Wager" prompt.
I have also adjusted the grid to better represent the x and y coordinates. Each square is 8x8


For day 478 of coding, I have altered how the wager information is displayed. I'm not sure if I'm ok with how it is right now



v1.5.0 Pre 4 Thingy (itch.io crosspost)


For a long time you could easily kill insects just by spraying at them. I got a lot of feedback saying I should do it as a two step process. First incapacaitate the insect, then kill them.

I forgot to post this, but I finished the castle sprite (with feedback from my friends)! I promise I'm done this time.