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For day 839 of coding, I have gotten to where the new arrays can properly record spaces now. I just need to make sure that the count doesn't include the exits

who could've known making a metroidvania is hard?
luckily, the map isn't as big (compared to other metroidvania maps) so it shouldn't be THAT hard 🥔
also if any of you know about any other UT themed metroidvania's please show me, i need some inspiration 🔥


For day 838 of coding, I have started making a new array to record clear spaces on the map in order to better distribute the resources


For day 837 of coding, I tried altering how much trees and big rocks to spawn so that they will appear on lower sections of the map
NEW GAME JAM STARTED!
Join a fun surreal game jam here: https://itch.io/jam/feverdream-game-jam2
The Theme was just announced, you may love it!


For day 835 of coding, I slowed down the pickups' movement to make sure that the smaller bounce is working. Thankfully, the bounce is working as intended