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For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area

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For day 862 of coding, I made the resources' hitbox visible when debug is on

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Reposting it. First rooms test, the music is only for tests haha #metroidvania #pixelart #2d

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6 months hard work something new is coming
#indie #Gamedev #steam #art #games #gaming

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For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other

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For day 860 of coding, I made the south exit for the forest

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Something get really wrong..

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For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

Metal Crow, a simple creature from the Land of Eternal Night. It is passive, but if the player gets too close, it will slash with its sharp metal wings.

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Grazee system, 100% inspired by the Touhou Luna Nights system, I don't know if other games usually do this too, but anyway #metroidvania #2d #pixelart

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