General in GameMaker



For day 863 of coding, I was looking for what was causing the grid flagging problem for the small rocks and narrowed it down. I'll need to do more combing to further pinpoint the problem area


For day 862 of coding, I made the resources' hitbox visible when debug is on


Reposting it. First rooms test, the music is only for tests haha #metroidvania #pixelart #2d








For day 861 of coding, I made a line of code to make sure the small rocks don't spawn on top of each other


For day 860 of coding, I made the south exit for the forest


Something get really wrong..


For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works

Metal Crow, a simple creature from the Land of Eternal Night. It is passive, but if the player gets too close, it will slash with its sharp metal wings.


Grazee system, 100% inspired by the Touhou Luna Nights system, I don't know if other games usually do this too, but anyway #metroidvania #2d #pixelart