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For day 871 of coding, I was shown how to do this now from further in the tutorial

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Man, that's really cool! #2d #pixelart #metroidvania

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it can cause a really lag haha #2d #pixelart #metroidvania #touhou #castlevania

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For day 870 of coding, I followed a bit more of the shader guide. This is what I got to do at this point

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wall crouch and slopes added

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This is really satisfying, water system #2d #pixelart #metroidvania #touhou

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Yes, time stop mechanic. Maybe I'm taking too much inspiration from Touhou Luna Nights? #touhou #2d #pixelart

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something get really wrong haha #2d #metroidvania #pixelart

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For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing