General in GameMaker


Loading...Making a shield and parry mechanic!
1
Loading...For day 906, I've been looking into shaders more and leaned how to invert colors

Loading...For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character

Loading...For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

should i release a demo of dusttale don't forget or just go for the full thing right from the start?
the demo would probably include chapter 1 and the first area of chapter 2 (witch is the first area of the metroidvania thing) 🥔

Loading...For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock

Loading...*Test n.3: Updated Gameplay for Spyro + Preview of Hunter's gameplay

Loading...For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code

Loading...IN GAME FOOTAGE OF MY NEW GAME ! no cut , no edit , only gameplay .

Loading...Lightning striker! jumps between enemies and resets his attacks










