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For day 907 of coding, I was learning a bit more about shaders and decided to try creating a shader to have the sprite upside down. It's clearly not working, so I'll need to look into what went wrong


Making a shield and parry mechanic!



For day 906, I've been looking into shaders more and leaned how to invert colors


For day 905 of coding. I put in the same code for the attempted rainbow transparent shader on another object to see if the problem is unique to the player character


For day 904 of coding, I have applied the animation to the big rocks in-game. The animation still needs some work

should i release a demo of dusttale don't forget or just go for the full thing right from the start?
the demo would probably include chapter 1 and the first area of chapter 2 (witch is the first area of the metroidvania thing) 🥔


For day 903 of coding; I have cleaned up the grouping a bit more, and I have started working on the breaking animation for the large rock


For day 902 of coding, I was cleaning up the grouping between resources to cut out any redundant code