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Loading...For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

Loading...For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

Loading...For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

Loading...🎬 TRAILER DROP – The Beach Party Begins!

https://youtu.be/yPSEpe75gpA
https://youtu.be/yPSEpe75gpA
https://youtu.be/yPSEpe75gpA

Loading...For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

Loading...For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet



🎉 Version 1.5.0 is here!
Just in time for Countless Army's anniversary.
🏖️ The Lich is throwing a BEACH PARTY!
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Loading...For day 931 of coding, I cleaned up the code for spawning resources by replacing unnecessary variables with local variables








