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Hey guys, would you like a new update for Kill 'em all?

https://gamejolt.com/games/kill-em-all/1025173

  3 votes about 7 hours left
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For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
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For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

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For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick

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#NarrativeJamFave

New original arcade for the Opera GX. Through November would be a task-able to finished while it's in a heritage month.

#gamedev #arcade

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For day 1045 of coding, I found a way to have the map reconstruct incase the current construction fails

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For day 1044, I managed to get a brief appearance of the map. During testing, I got a new idea on map generation, but I'll need to look into how the current map generates before trying it

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Sora AI thinks Randy's an egg and not a mushroom.

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For day 1043 of coding, I'm working on having a map display when there is an endless loop during map creation