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New Update Releases by December btw.

its just that im so busy on another game, also busy on school and stuff

altho this wont be cancelled, sorry for my inactivity

Here's a leak for the troubles tho :D

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For day 1050 of coding, I saw that there was potential for inaccuracy in the pathway points. I have fixed that in the room generation code

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Here's the video that was supposed to be on yesterday's post

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For day 1049 of coding, I have fixed part of the room generation. A new problem I face now is that a room will spawn with no way to continue forward

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short I'm working on, didn't post it on yt yet so if any of yall got any criticism then I'm all ears 🥔

don't even know if I'll actually continue the series or anything so ye it's all very experimental 🥔

Hey guys, would you like a new update for Kill 'em all?

https://gamejolt.com/games/kill-em-all/1025173

  3 votes Voting finished
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For day 1048 of coding, I've attempted to shorten the loading time. I'm not sure if it worked or not. I did find that the room generation need some refinement

https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
https://youtu.be/gy12fR9WrI4
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For day 1047 of coding, I've changed the loading text a bit and removed the map display. It does appear that I'll need to lower the loading time some

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For day 1046 of coding, I tried to see if I can put a image or text on the screen during the transition. It appears to have worked; it just doesn't stay long due to the transitions normally being quick