General in GameMaker

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For day 1104 of coding; with the new depth sorting in place, I have adjusted the depth of the layers to make room for the sorting range

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Hi! I’m happy to present my new project, especially the character’s gameplay mechanics, which are full of energy! I hope you’ll like it 🙂
2026 is going to be a great year!

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For day 1103 of coding, I am working on some new calculations for depth sorting. Nothing to really show yet though

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For day 1102 of coding, I've learned a bit on how depth is calculated during the game's running time. I still haven't figured out how the depth umps drastically while in the forest maze

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For day 1101 of coding; I ran the game through GMS2's debugger and found the area in the code where the extra depth change happened, but it's not immediately clear what caused the change

I made a Newgrounds profile to show off stuff for my game. That'll also be one of the places where I'll release the free demo.

https://jakerileygamedev.newgrounds.com/

My first post: https://www.newgrounds.com/art/view/jakerileygamedev/randy-s-cra…

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For day 1100 of coding, I have found that there is something setting the depth in the positives after the depth calculation. I have yet to locate where that is happening

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For day 1099 of coding, I applied the same code to the trees to see if it had the same effect as it did on the player. I have also discovered other issues related to the depth calculation

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For day 1098 of coding; I think I got the depth down, but now the player sprite looks weird

STORYFELL by @Kaedenn looking for new me members

https://gamejolt.com/games/storyfell/503573