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Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.

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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.

Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.

Here is a 2D Platformer it is inspired by Big Bang on the MS DOS https://streamable.com/cqpqnt

Permafrost TD 0.8 Major Item Store Overhaul

See what's new below. :)

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First time posting here! I have been working on a Rock Paper Scissors rouge-like for a year now!

It's called: TieBreakers!!

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Something cool is in the works, here's an early prototype of it, shown in a silly manner..!
More will be shared at a later point.

(Music isn't from the game and is: "you should rest :)" by spellcasting)
Thanks Lionmeow for helping out :]

The progress is being made!

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Sneak-peak

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Now the main idea was be more unique visually. So um Click Here If you think it looks good.

Or if something looks wired, just let me know.

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Alright! Cool down period has finished, now for the second round.

So Click Here if you think this looks good.

This one is a little different it has more space in an attempt to ease visual information and collision trouble.