All Posts in GameMaker Studio 2

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Finished the 27th video of Shaun Spalding's action RPG tutorial

The slime enemy can now receive damage and knockback

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Finished the 26th video of Shaun Spalding's action RPG tutorial

The slime can now do a small jump attack, though it doesn't do anything else right now

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Finished the 25th video of Shaun Spalding's action RPG tutorial

The slime now follows the player when close by, and stop when far away

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Finished the 24th video of Shaun Spalding's action RPG tutorial

Created an enemy parent object for enemies to draw code from. I've also made a slime enemy that only wanders about right now

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Finished the 23rd video of Shaun Spalding's action RPG tutorial

The detection code has been updated to be an area instead of a point. It also thoroughly checks through a list of instances inside the area

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Finished the 22nd video of Shaun Spalding's action RPG tutorial

The player can now throw objects, though not upwards due to the detection code. Their next video will refine the detection

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Finished 1up Indie's tutorial on segmented enemies

I made a segmented snake that follows the mouse pointer

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Finished the 21st video of Shaun Spalding's action RPG tutorial

Video covered writing code in order to lift objects. Throwing them will be covered later

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Finished the 20th video of Shaun Spalding's action RPG tutorial

This tutorial covered creating transition effects like slide and fade

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Finished the 19th video of Shaun Spalding's action RPG tutorial

Used global variables to set up an object that handles room transitions