All Posts in GameMaker Studio 2

Share your creations!
Loading...

For day 318 of coding, I've designed and added a border to the charge meter

Loading...

For day 317 of coding, I have added a meter to show the weapon's charge progress

This sure looks better than using the floating numbers in the last video

Loading...

For day 316 of coding, I made a charged shot attack

Loading...

For day 315, I have finally fixed the knockback code for the bat

Loading...

For day 314 of coding, I've adjusted how the bat's hitbox works so that the attacks will hit properly

I just now have to fix the knockback code now

Loading...

For day 313 of coding, I have fixed the code to where the ice shards will stay in the area of contact

Loading...

I discovered that I have been getting the days wrong since September 25, 2023. This post has the correct day

For day 312, of coding, I fixed the problem on why the ice shards wasn't doing damage

Now to make sure the shards stay in place on moving targets

Loading...

For day 351 of coding, I worked a bit more on having the ice shards stick correctly

It appears to work on stationary targets, but it acts weird on moving targets. It is also not hurting the bats, despite sharing the same collision code as the slimes

Loading...

For day 350 of coding, I am working on having the ice shards stick to enemies after contact

The shards to stick, but I will need to make adjustments to have them stick to the spot they hit

Loading...

For day 349 of coding; thanks to a tip from @balmut , I've altered how the flamethrower's speed is calculated. The stream will now be constant as the player moves