All Posts in GameMaker Studio 2

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For day 941 of coding, I noticed that the player wasn't facing the right direction when dashing. It's been mostly fixed except for one direction

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For day 940 of coding, I rearranged the trees on the screen's top to also prevent boundary breaks and endless loops

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For day 939 of coding, I adjusted the position of the trees at the screen's bottom so that the player wouldn't enter from the wrong direction and cause an endless loop

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For day 938 of coding, I've adjusted the drop rate a bit for the coal to see how that looks

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For day 937, I was experimenting to see if I could randomize the amount of resources dropped

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For day 936 of coding, it appears that the code is working after viewing it through the debugger. I have also additionally adjusted the probability a little bit

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For day 935 of coding, It looks like the basic probability addition for the pickup spawn code is working. I will need to run a debug later to make sure there are no hiccups

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For day 934 of coding, I'm currently building an array to hold the pickup's probability to use for each resource. Nothing to show quite yet

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For day 933 of coding, I found a way to incorporate different drops from a single source. I will still need to setup some probability for said drops

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For day 932 of coding; I made an coal sprite, but haven't gotten to implement its use yet