general in GameMaker Studio 2

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For day 196 of coding, I made the lifeforce/exp move a little away from where the enemy was after spawning

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For day 195 of coding, I made it so enemies can now drop lifeforce/exp

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For day 194 of coding, I made a counter for the collected lifeforce. I've also adjusted the code for the pause textboxes

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For day 193 of coding, I made these orbs of lifeforce that serves as experience/currency.

They will move towards the player when close

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For day 192 of coding, I gave the player a red flash when damaged

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For day 191 of coding, the slime can now damage the player with the jump attack

The player also has an invincibility period after being hit

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For day 190 of coding. I have changed up the flamethrower some

The flames now grow as they move from the weapon; and the shooting delay has been lowered for the weapon to look closer to shooting a stream of fire

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For day 189 of coding, I now have a health counter on display

I have also updated the pause menu to include an option to quit to the title screen

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For day 188 of coding, I made a title menu to start or quit

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On day 187 of coding, I've updated the pause menu to include two options that can be selected