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11
3 years ago

On day 187 of coding, I've updated the pause menu to include two options that can be selected




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For day 1136 of coding, I made some progress with damage knockback. There's still some work to do in order for it to work properly

For day 1142 of coding, I made sure the player doesn't ping pong between enemies after being hit #gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2

For day 1140 of coding, I have found where the infinite loop is happening through GMS2's debug mode. I haven't been a able to fix it yet unfortunately

My game in 50 seconds #indiedev #Gamedev #steam

For day 1143 of coding, I've set up an invulnerability timer after the player gets hurt. I don't have any other indicators set up yet

I've created a new form of parkour in Weefager! What do you think?

For day 1137 of coding, the knockback appears to be working. I just need to adjust speed and distance now

For day 1139 of coding, I've done some testing and found the collision that caused the infinite loop

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1141 of coding, I fixed the collision error. It turns out that two of the variables needed for the collision needed to be updated after the speed change from knockback