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11
3 years ago

On day 187 of coding, I've updated the pause menu to include two options that can be selected




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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For day 1185 of coding, I changed the pushing code back to how I had it the first time as it's the most successful attempt so far. There's still a position jumping issue that I haven't been able to replicate yet

For day 1186 of coding, It seems that I found a way to no longer make the object cling to the player when being pushed. The movement is slower, but it doesn't seem too bad

My game in 50 seconds #indiedev #Gamedev #steam

For day 1182 of coding, I've applied vertical pushing. I just nee d to look into how to keep the object from occasionally latching on to the player

I've created a new form of parkour in Weefager! What do you think?

For day 1187 of coding, I am working on increasing the movement speed. The attempt works, but the movement does look choppy

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For 1181 of coding, I am working on being able to push certain objects