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23
2 years ago

For day 190 of coding. I have changed up the flamethrower some

The flames now grow as they move from the weapon; and the shooting delay has been lowered for the weapon to look closer to shooting a stream of fire




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For day 926, I have made a follow up question to see if the player really wants to quit. I'll need to see what's going on with the text box later

For day 919 of coding, I changed the amount of time the selection effect plays before continuing. I've had the cursor stop instead of resetting its position

For day 925, I am currently setting up to show a follow-up question to be sure the player wants to quit. Nothing to show yet sadly

My game in 50 seconds #indiedev #Gamedev #steam

For day 927 of coding, I made the selection text box able to adjust size according to text

For day 928 of coding, I've noticed that the information for building the textbox wasn't lining up to how the final text is measured. The box now better adjusts to the text on the screen

For day 923 of coding, I made some local variables to use for the textboxes. This will ensure that the code reading will go faster by reducing the number of calculations needed

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 920 of coding, I made a textbox and applied it using GMS2's "nine-slice" feature. I looks kind of weird to me, so I may change the side borders later