All Posts in Godot

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Hello! I have just released my newest game, "The Watcher" as my entry in the LuigiKidEX3Game Challenge. Over the next month, I will be making some polishing touches to the game as the challenge end date approaches.
https://gamejolt.com/games/scribestudios-thewatcher/841415

hey i kinda like blacked out for 10 months thats my bad but look at this cool elevator (4k ultra hd raytracing graphics)

My FNAF Framework for Godot 3 has received an update (https://github.com/Oplexitie/Cupcakes-Framework/tree/main) !

It includes :

- An updated logo

- A new example project that can be used as a reference for your project

- Quite a few changes that make the code better.

Go check the Github!

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Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together.

The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)

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Is it better now?
(If you have any ideas you can tell me here)

The Last Root now has full controller support, giving you the option for most game controllers in addition to the original keyboard controls! The updated demo is live!

Shadow freddy is here

Gonna keep it simple by posting GIFs on the rework.

Anyway, gosh, I'm quite surprised by the fact that how easy it is to reimplement the launching mechanic here in Godot.

I better keep this game pumping.

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Made a few changes in the new release, including some AI adjustments, fixing a level being unplayable and I also corrected some Z-Layer issues.

Here's today's gameplay video! Jack was sick of getting stomped by James, so he fought back! Enjoy.