All Posts in Godot

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Playing with this mechanic feels so good.

#Screenshotsaturday

Today, January 19th, 2024: is Into the Aether's 8th Birthday!

In 2016, the very first concepts for what would become Into the Aether: Classic were put into motion. The current remake was started in 2022. so we decided to document the journey!

Read On:

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Space Rock

QUESTION FOR FAN FNAF DEVS!

do you make the rooms abstract or do you actually make an invisible mini map on the game scene? (and the animatronics move in actual 2d space?)

I started with abstract, but maybe its easier to code via real coordinates...

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Mass vs Weight in a vacuum

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Here you can see a full juggle combo

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I made a video about my last year as a gamedev. I go over everything: the games, the cool things, the struggles and the financials 💸

Watch it on YouTube 👇

https://youtu.be/XfGlRaMXIb4?si=75VK44SwHQMZ3XTp

Am I living the indie dream?
Let's go over my 2023 year as an indie gamedev, sharing my success, struggles and what I've learned.🎓 Learn how to make a JUICY game with my Udemy course 👇...
https://www.youtube.com/watch?v=XfGlRaMXIb4
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I reworked the level design in Béton Sanglant to make it more vertical.

You can see the old design at the beginning. New design has more platforms and more ways to move jump and go higher 🔥

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Love #Godot !

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When you run the wrong Godot scene!