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I think i like the final result

I'm experimenting with game development.

But it made me wonder... which of these do you prefer?

Godot Engine or GameMaker -- and why?

Honestly, I was hoping to get a lot more done with my fishing than this And "this" doesn't even work properly because I keep getting launched into the river Imma need to think about this for a while...

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Not very nice, but an example.

Now we can see how close we are to defeating an enemy. Debating if I want to make this automatic, or if I want to do some kind of discovery thing like Goombella's Tattle or SPM's Catch Cards. Not really feeling inclined either way

  2 votes Voting finished

Turkey and stuffing are brain food Lots of progress tonight. Animations are lacking, but battles are being fought

What's that? You thought a square with fixed dimensions and easy 90-degree angles and calculations would be easier than a pentagon with its half-magical, non-specific graphing points? Silly child, you are WRONG

No, it isn't going to cost 7 SP to use a Poison Tomahawk. Purely for demonstration purposes. Moves that require more SP than you have are now disabled

Continue to learn and practice to improve our knowledge on #godotengine. A simple avoider on our #protoday #duodolan

More combat work today. Made a few animations to cover the basic attacks, including bonus power (think: Stylish moves) And general clean-up to make room for expansion into the more complicated moves Also separated the follower attack state